Stellarune
Stellarune is a 3D action strategy game created in Unreal Engine 5. As a lead UI/UX designer, I created all interactions and menus in adobe XD to test functionality and user flow. I also led the UI final asset creation.
Responsibilities
Game Designer
UX/UI Designer
Project Manager
3D Artist
Interaction Prototyping
Dice Customization
This UI involves dice customization where the player changes what spell belongs on each side of the dice. In this menu, the player can drag icons from their inventory to their dice.
Inventory Menu Prototyping
The menu prototypes are information screens that display the players upgrades, equipment and farming. All are in the mainhub of the game before the player goes into the battle screen
Attack Icons and Tooltips
These are the attack icons that were designed for the game, they all have a unique behavioral pattern that needed to be communicated.
Final Battle Screen
Other UI Assets created