Stellarune

Stellarune is a 3D action strategy game created in Unreal Engine 5. As a lead UI/UX designer, I created all interactions and menus in adobe XD to test functionality and user flow. I also led the UI final asset creation.

Responsibilities

  • Game Designer

  • UX/UI Designer

  • Project Manager

  • 3D Artist

Interaction Prototyping

Dice Customization

This UI involves dice customization where the player changes what spell belongs on each side of the dice. In this menu, the player can drag icons from their inventory to their dice.

Inventory Menu Prototyping

The menu prototypes are information screens that display the players upgrades, equipment and farming. All are in the mainhub of the game before the player goes into the battle screen

Attack Icons and Tooltips

These are the attack icons that were designed for the game, they all have a unique behavioral pattern that needed to be communicated.

Final Battle Screen

Other UI Assets created

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